Return to site

Skyrim Best Sneak Follower

broken image


Yet another member of the Companions, Aela the Huntress is an awesome and effective follower. She's most effective with light armor, one-handed, sneak and archery. She also has fairly high HP and speech. You really want her as an archer though, she can take out enemies quickly and silently. It all depends on your criteria Here are my criteria for a good follower:. Sexy. Strong. Loyal. Interesting. Won't die(accidentally or otherwise). High. 20 Best Follower Mods For Enhancing Skyrim (All Free) BY Marco Ibarra This post may contain affiliate links. If you buy something we may get a small commission at no extra cost to you. If you've ever tried to sneak past an enemy with a follower behind you, chances are that they've rushed to action and ruined all the fun for you.

  1. Skyrim Best Sneak Followers
  2. Skyrim Best Sneak Follower Kit
  3. Skyrim Best Sneak Follower
  4. Skyrim Best Sneak Follower Build
The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
Skill: Sneak
Specialization:
Stealth

This article is about the skill. For the group of skills to which Sneak belongs, see Stealth.

The Sneak skill governs your ability to escape detection by others through reducing your visibility and noisiness. It is primarily useful for committing crimes without being witnessed, for evading confrontation with enemies, and for executing surprise attacks that inflict critical damage. 'Sneak' and 'Stealth' are sometimes used synonymously, which may cause confusion. As defined here, Stealth is a grouping of (more-or-less loosely) conceptually related skills, of which sneak is one. Perks in the Sneak skill tree increase your chances of escaping detection, increase the damage you inflict with sneak attacks, and allow you to avoid setting off traps using pressure plate triggers. They can also give you the ability to perform a forward roll while sneaking and even briefly disappear from sight in the middle of combat. The Sneak skill tree has a total of 9 perks, requiring a total of 13 perk points to fill.

In-game Description: Sneaking is the art of moving unseen and unheard. Highly skilled sneaks can even hide in plain sight.

  • 2Skill Usage
    • 2.1Remaining Undetected
  • 3Skill Increases

Skill Perks[edit]

Skyrim Best Sneak Followers

Stealth
Backstab
Deadly Aim
Assassin's Blade
Muffled Movement
Light Foot
Silent Roll
Silence
Shadow Warrior
PerkRankDescriptionIDSkill Req.Perk Req.
Stealth1You are 20% harder to detect when sneaking.000be126
2You are 25% harder to detect when sneaking.000c07c620 Sneak
3You are 30% harder to detect when sneaking.000c07c740 Sneak
4You are 35% harder to detect when sneaking.000c07c860 Sneak
5You are 40% harder to detect when sneaking.000c07c980 Sneak
BackstabSneak attacks with one-handed weapons now do six times damage.0005821030 SneakStealth
Deadly AimSneak attacks with bows now do three times damage.001036f040 SneakBackstab
Assassin's BladeSneak attacks with daggers now do a total of fifteen times normal damage.0005821150 SneakDeadly Aim
Muffled MovementWearing armor makes half as much noise when you move (see muffle).0005821330 SneakStealth
Light FootYou won't trigger pressure plates.0005820c40 SneakMuffled Movement
Silent RollSprinting while sneaking executes a silent forward roll.00105f2350 SneakLight Foot
SilenceWalking and running does not affect detection.00105f2470 SneakSilent Roll
Shadow WarriorCrouching stops combat for a moment and forces distant opponents to search for a target.00058214100 SneakSilence

Skill Usage[edit]

Toggling the sneak control causes your character to crouch or stand, indicating that you have entered or left sneak mode.

While sneaking, the crosshair becomes a special reticle indicating the following statuses:

Skyrim Best Sneak Follower
  • A flat horizontal line means you are completely hidden.
  • A slightly open eye means an enemy thinks a target may be near.
  • A half-open eye means the enemy is actively searching for you.
  • An open eye means the enemy knows where you are or can see you.

'DETECTED' will flash under the reticle if an enemy has spotted you and is moving to attack you, while the word 'HIDDEN' flashes once all enemies that had previously been alerted are no longer aware of your presence.

Skyrim Best Sneak Follower

Remaining Undetected[edit]

Remaining undetected is useful for getting into position to initiate a sneak attack or to commit a crime unwitnessed. You have a 'detection value'; how this is used is very involved - there's an entire system of Stealth Points, like hit points but for stealth - but you can think of it as how easy you are to detect: higher is easier.

Detection Value = fSneakBaseValue + (Sound factor * Distance attenuation ) + (Visual factor * Distance attenuation) + (Noticer skill factor * Distance attenuation) + (Noticer skill factor - Sneaker skill factor)

Replacing with the constants used in the unmodded game:

  • fSneakBaseValue = -15
  • Distance Attenuation = ((fSneakMaxDistance - distance) / fSneakMaxDistance)fSneakDistanceAttenuationExponent
    • fSneakMaxDistance = 2500
    • fSneakDistanceAttenuationExponent = 2
      • Distance Attenuation = ((2500 - distance)/2500)2
      • Distance Attenuation = (1 - distance/2500)2

Skyrim Best Sneak Follower Kit

Detection Value = -15 + (Sound factor + Visual factor + Noticer skill factor) * (1 - distance/2500)2 + (Noticer skill factor - Sneaker Skill factor)

As you can see, the Sneak skill - and hence its Stealth perks - does not reduce your sound factor or visual factor; it reduces the Noticer's skill factor.

Your Sneak skill level determines your base chance of remaining undetected, though this chance is significantly modified by a number of other factors, potentially to the point of making you completely undetectable:

  • The Stealth perk and several other perks on the Sneak skill tree.
  • Factors influencing visibility:
    • Line of Sight: All seeing creatures and NPCs have a defined cone of vision; if you fall within it, you are more likely to be detected.
    • Light: you are more visible in brighter light; this modifier carries significant effects across the entire range of light levels.
      • The glow of light over your hands when you have a spell equipped makes you easier to detect, but the aura given from enchantments does not.
    • Invisibility: being invisible is obviously a powerful aid to sneaking, but does not influence enemies' ability to hear you.
  • Noise Level. Factors influencing the amount of noise you make are:
    • Movement Speed: running is noisier than walking. Moving very slowly generally makes little noise. Extra noise from running is negated by the Silence perk.
    • Armor: moving in armor makes more noise; the combined weight of all equipped armor is correlated with its volume.
    • Muffle: A magical effect that reduces or eliminates noise.
    • Spells: casting a spell makes noise unless you have the Quiet Casting perk. Summon spells and most dragon shouts are particularly loud.
    • Weapons: swinging a weapon larger than a dagger makes noise.
      • The noise you hear when you unsheathe a weapon is not heard by enemies.
  • Previous detection: An enemy that was previously alerted to your presence (even if your reticle indicated only a slightly open eye) will remember this, and is more likely to spot you again compared to an enemy who had not yet been alerted to your presence.

Sound Factor[edit]

This is fSneakSoundsMult * (Movement + Action) = (Movement + Action), as fSneakSoundsMult is 1 in the unmodded game. If the Sneaker does not have line-of-sight (LoS) to the Noticer, this is then multiplied by fSneakSoundLosMult, which is 0.3:

Sound Factor = (Movement + Action)*(1 if Sneaker has LoS to Noticer, 0.3 if not)

  • Movement:
    • (fSneakEquippedWeightBase + fSneakEquippedWeightMult * armor weight)*(fSneakRunningMult if running)
    • fSneakEquippedWeightBase = 12 (everyone counts as wearing 12 weight before actually equipping anything)
    • fSneakEquippedWeightMult = 0.5
    • fSneakRunningMult = 2 (you are twice as easy to hear while running)
      • Movement = (12 + (armor weight)/2)*(2 if Running)*Muffle
      • This value is simply set to 0 when not moving, and the muffle effect applies to the entire value if you have it from somewhere - for example, the Muffled Movement perk provides 50% muffle (0.5), and the Silence perk provides 100% muffle (0.0).
  • Action:
    • ActionSound * fSneakActionMult
    • fSneakActionMult = 2
    • ActionSound varies by action, but the various sounds include spells and shouts (if you don't have Quiet Casting), and attacking with (not drawing or sheathing) any weapon that is not a dagger.
      • Action = ActionSound * 2,

Total: Sound Factor = ((12 + (armor weight)/2)*(2 if Running)*Muffle + 2*ActionSound)*(1 if Sneaker has LoS to Noticer, 0.3 if not)

Sneak Attacks[edit]

You perform a sneak attack when you physically strike someone who is unaware of your presence. The amount of damage you inflict via sneak attack is generally increased by a factor that depends on the weapon type and whether you have unlocked certain perks.

Weapon TypeDamage Multiplier
(without perk)
Applicable perk(s)Damage Multiplier
(with perk)
Unarmed (fists)x2N/Ax2
Bowx2Deadly Aimx3
Two-handedx2N/Ax2
Sword/Mace/Axex3Backstabx6
Daggerx3Backstabx6
Assassin's Bladex15
  • If you equip the Shrouded Gloves, Shrouded Hand Wraps, Jester's Gloves, or Cicero's Gloves (from the Dark Brotherhood questline), the sneak attack bonus for the Backstab and Assassin's Blade perks are doubled (x12 and x30).
  • The sneak multiplier is only applied to the physical damage done by a weapon, i.e. the damage shown for the weapon in your inventory.
    • Damage increases from Smithingimprovements do benefit from the sneak attack multipliers.
    • Poison and enchantment-related damage enhancements are added to damage inflicted by power attacks, their effects are not increased by performing sneak attacks
  • Both bow and arrow damage are multiplied.
  • Dual-wielded weapons and power attacks are multiplied.
  • Lunging power attacks (hold attack while pressing forward) from sneak mode are especially powerful, although if mistimed, they can alert an enemy before the strike can land (and thus losing the bonus damage).

The very acts involved in preparing for and attacking can result enemies detecting you, and when this occurs the damage you deal will receive no sneak attack bonus. One of the reasons for this is that attacking with weapons (except daggers) itself creates noise. To minimize this, maximize all other factors that enhance your probability of remaining undetected: attack from behind, stay in the shadows, and ensure that the sneak reticle is flat (you are hidden), etc.

If a sneak attack does not kill an enemy, you will become more easily detectable, and your victim will usually start looking for you. However, if you are not immediately detected (if the sneak 'eye' is not yet fully open), you can sometimes quickly land a second successful sneak attack. Enemies who witness the attack (by sight or by sound) are also likely to be alerted to your presence, even if the victim was killed. When using a bow to perform sneak attacks on multiple enemies, position yourself such that after killing one of them you can sneakily relocate behind nearby cover. If you are not detected or become detected but hidden again, you may be able to continue with another sneak attack.

Followers[edit]

NPC followers will automatically enter sneak mode whenever you do. However, you may be better off having any follower wait out of range of enemies' sight and hearing: You will be stealthier and in greater control operating solo as a stealth style fighter. Followers' chances of being detected are calculated separately from yours, based on their sneak skill and armor. Even followers who have relatively better sneak skill levels are generally more likely than you to be detected.

Further, if detected, followers are very likely to storm in and attack, reducing your tactical control over a situation.

If you are sneaking with a follower at night, ensure that they are not carrying any torches, as they will reliably equip and light them while sneaking, obviously a poor idea in general.

Dogs bark, making them very poor followers if you wish to be sneaky.

There are many quests which give you temporary followers who—unlike regular followers—make your status 'visible' (open eye) if they can see you, which may ruin your sneak attack bonus against enemies. Also, activating them while sneaking will attempt a pickpocket rather than start a conversation. Finally, they may make nervous comments if you are sneaking near them, e.g. 'I thought I heard something', as if they were hostile NPCs.

Skill Increases[edit]

Character Creation[edit]

The following races have an initial skill bonus to Sneak:

  • +10 bonus: Khajiit
  • +5 bonus: Argonian, Bosmer, Dunmer

Trainers[edit]

Skyrim Best Sneak Follower

  • Khayla with the Khajiit Caravans (Common)
  • Garvey in Markarth (Expert)
  • Delvin Mallory of the Thieves Guild in Riften (Master)

Skill Books[edit]

Free Skill Boosts[edit]

  • +1 Sneak reward from Stands-In-Shallows (Windhelm) for completing the quest Some Light Theft
  • +1 Sneak reward from Noster Eagle-Eye (Solitude) for completing the quest Dungeon Delving (Caves).
  • +1 Sneak reward (as well as +1 to all other stealth skills) from Inge Six Fingers (Bards College) for completing the quest Finn's Lute.
  • +5 Sneak reward (as well as +5 to all other stealth skills) by selecting 'The Path of Shadow' from the Oghma Infinium after completing the quest Discerning the Transmundane.

Gaining Skill XP[edit]

  • Successful sneak attacks give the biggest skill increases. Melee sneak attacks give 12x as much as ranged sneak attacks. The amount is flat per sneak attack and does not depend on the damage done.
  • Releasing the Calm spell in your left hand immediatly after a sneak attack with your right hand will enable you to to gain XP quickly. Using a low damage weapon or a punch will preserve the target's health. Trolls are good targets due to their health regeneration. Otherwise you need to heal the target with a spell or wait until they have regained their health.
  • If dual-wielding, a sneak power attack can potentially provide up to three times as much experience, since each of its three strikes counts as a separate stealth attack. This assumes all three attacks land, while remaining undetected, and that the target isn't killed by the first or second blow. Thus it only applies to more powerful targets.
  • Good 'dummies' for training with sneak attacks include: Balgruuf the Greater (After you return the Dragonstone, but before you head to Western Watchtower), Shadowmere, Hadvar/Ralof during Unbound, conjured creatures, especially Dremora Lords as they always appear facing away from you and won't turn around without extended provocation, and the Greybeards while praying. Sleeping enemies are also easy to sneak up on and backstab.
  • Simply being in stealth mode around any NPC increases the Sneak skill very slowly. It is somewhat faster when the NPC is hostile or owns items nearby (e.g., shopkeepers), however. The sickly soldier in the Temple of Kynareth in Whiterun is an easy target as he does not move. A dead thrall can be effective as well. The experience gain is proportional to the number of NPCs nearby. The outside environs of the Goldenglow Estate offer an excellent opportunity to increase stealth. As many as 9 NPCs, all actively hostile, are in the same area. Cautiously creeping back and forth can raise sneak a level every few minutes.

Notes[edit]

  • Some Oblivion-Skyrim differences in terms of the sneak skill:
    • Pickpocket has been split into a separate skill from Sneak.
    • In Skyrim, unlike Oblivion, your Sneak skill can increase even if you are stationary. If the enemy is aware of you (eye partially open) you will level up the skill faster when they lose track of you (hidden).
    • A simple way to train the Sneak skill is to autorun/walk against the cave wall near the sleeping bear in the tutorial. In this way you can train your sneak skill to any level to the maximum 100 while away from your keyboard. (You can use a rubber band for consoles)
  • Your weapons are swung slower when in sneak mode. Be sure to stand back up after being detected, as remaining in sneak mode by that point is only a liability.
  • It appears that obtaining the Block perk Block Runner allows you to move at normal speed while sneaking and blocking. It is not clear whether this was intended in development.
    • Similarly, rapidly switching spells on your hotkeys (1-8) increases your movement speed while sneaking.
  • The level 100 Sneak perk turns the user invisible for a short moment upon activation. It will override and terminate any ongoing invisibility effects, such as the Shadowcloak of Nocturnal ability, making the user visible almost immediately after sneaking. However, it won't cancel the Illusion Invisibility spell. Since it turns you invisible for a fraction of a second, it's actually possible to crouch in front of an enemy who's already seen you and land a sneak attack.
  • The Silent Roll ability can be useful for more than just stealth. In some cases it's possible to use the roll to go up slopes that are difficult or impossible to climb other ways. (Horses can climb steeper slopes, but where you can't have or don't want one, it's a viable alternative.)
  • It is possible to carry out multiple rolls in several ways:
    • In third-person view, it simply works correctly.
    • In first-person view, both hands need to have a weapon or shield in them, including two-handed weapons and bows.
    • Failing that, i.e. if you have a spell in your left hand, if you equip your weapon after a complete roll it will cause you to roll again. Sheathing your weapon after the next complete roll will cause you to roll again.
  • It is possible to gain Sneak skill experience very easily by sneak attacking people and creatures who will not immediately become hostile. Note, however, that many of these people will become hostile if you attempt to pickpocket them at the same time and fail. Good targets include, but are not limited to:
    • Any of the Greybeards during their teaching of the Unrelenting Force. They will not become hostile, and also have a large quantity of health.
    • Either Hadvar or Ralof during the opening quest Unbound.
    • Ancano at the College of Winterhold, prior to completing Revealing the Unseen, as he will be standing alone in front of the Eye of Magnus and will not become hostile. Note that if you attempt to pickpocket Ancano and fail, he will likely become hostile.
    • Followers, who can be told to wait before sneak attacking them. Outside of combat, their health regenerates very quickly and they will not become hostile as long as they are your follower but they will leave your service if you attack too many times in succession. Wait for them to finish telling you off before performing another sneak attack.
    • Using conjuration spells. This is especially effective when using Raise Zombie on a strong, dead NPC. Note that, like followers, these will become hostile with enough attacks in quick succession.
    • Additionally, using this method with one handed weapons and Healing Hands, both One-handed and Restoration can be leveled up simultaneously by constantly healing the target while striking them whenever they become unaware of your presence.
  • Guards will comment negatively if you have a high sneak skill and say, 'Hands to yourself, sneak thief.'
  • It is possible to roll before the perk is unlocked. Simply jump (while moving forward) and as you are falling press and hold the sprint button.
  • Pacify effects like the Calm spell, if successful, will allow you to sneak again after you've been detected.

Bugs[edit]

  • When you are sneaking, if you sheathe or unsheathe your weapons and tap the sprint button at the right time, you will perform the Sneak roll ability that you get with the Sneak perk at level 50. The number of times you roll may depend on what spells or weapons you have equipped.
    • This can also be done by activating something which triggers third-person mode (e.g. Ore Vein, Grindstone) while in Sneak mode. When the player returns to first-person mode, they will be able to perform the forward roll despite the reticle indicating they are not in Sneak mode. This glitch is fixed by switching back to Sneak mode or third-person view.
    • This can happen when jumping while stealthed, then holding down the sprint key and forward movement key when landing; you will execute a single combat-roll upon landing.
  • If you have the stealth roll perk and are in first person, exiting sneak mode half way through the roll will cause you to roll until you run out of stamina or fall off of something.
  • The Shadow Warrior perk effect can be absorbed, and thus doesn't function reliably if you have Spell Absorption (e.g. with The Atronach Stone ability, Shadow Warrior would only work about half the time).
    • This bug is fixed by version 1.2.1 of the Unofficial Skyrim Patch.
  • You can get stuck in Sneak position. If this happens, it can be fixed by doing anything that forces you out of sneak mode, such as sitting in a chair, swimming, or changing shape.
  • While sneaking, if a new area is loaded, the sneaking reticle will be accompanied by the normal 'compass rose' reticle. This is fixed by exiting sneak mode.
    • This also occurs when activating any crafting apparatus (Forge, Alchemy Table, Arcane Enchanter, Cooking Pot) while sneaking. Upon exiting, in first-person mode your character's view will be lower as if sneaking, and you will move slower. However, no sneaking reticle appears and you cannot Pickpocket (even without the perk, it is possible to do the silent roll; however, it is quite awkward and doesn't always work). In third-person mode you will be standing and can sprint. This is fixed the same way as above.
  • Unsneaking during a roll allows the player to input more roll commands during the roll, each one restarting the roll animation.
  • Muffled Movement provides full movement noise reduction instead of 50% if, at the moment you take the perk, you have Kindred Mage and are not a vampire. This lasts until Muffled Movement is removed.
    Mod Notes: This is caused by magic effect PerkMuffleConstantSelf having Magic Skill set to Illusion, which, in conjunction with the player being a non-undead NPC, allows perk KindredMage to apply its +10 bonus to the initial 0.5 magnitude specified in spell PerkMuffledMovement.
    • This bug is fixed by version 2.1.3 of the Unofficial Skyrim Patch. (details)
  • Muffled Movement's magnitude of movement noise reduction is scaled by any Fortify Illusion alchemy effect on you at the moment you take the perk. The new magnitude lasts until Muffled Movement is removed.
    Mod Notes: This is caused by magic effect PerkMuffleConstantSelf having Magic Skill set to Illusion, which allows perk AlchemySkillBoosts to apply the IllusionPowerMod bonus to spell PerkMuffledMovement.
    • This bug is fixed by version 2.1.3 of the Unofficial Skyrim Patch. (details)
Combat
Archery •Block •Heavy Armor •One-handed •Smithing •Two-handed
Magic
Alteration •Conjuration •Destruction •Enchanting •Illusion •Restoration
Stealth
Alchemy •Light Armor •Lockpicking •Pickpocket •SneakSpeech
Retrieved from 'https://en.uesp.net/w/index.php?title=Skyrim:Sneak&oldid=2194632'

Generally speaking, Cicero, Frea, Mjoll and Serana are the essential followers with good stats to offer, but Frea and Serana will require DLC. But ultimately, the choice of the best companion will depend on your play style, and your personal preferences, of course.

Top 10 Best Followers in Skyrim

10. Celann

He is Breton with magic resistance; a great warrior-type companion with indefinite leveling and armor perks, who does 1.5 extra damage, and liberally uses high quality bows. By the way, there is the Bound Bow Guide for you.

9. Inigo

Follower

Inigo is a fully voiced khajiit follower with a fun but short quest. He talks about the places you visit, nicely blends into the vanilla game, has great voice acting, and is very customizable. But you can get him only through a mod.

8. Ralis Sedarys

A miner from Ahzidal's quest, who has the most destructive melee abilities in the game.

He dual wields anything you give him, has dual flurry (for fast attack) and Extra damage 2 perks, which doubles his overall damage.

He has some magic perks but no spells, but they say he can use the two spells from Ahzidal's ring when equipped. By the way, this ring is quite useful, because with it you can bring the Ignite spell up to 13000 damage! Find out more in the post about the best destruction spells in Skyrim.

7. Aela the Huntress

She is strong and good looking, a well-balanced character, who can give you her blood to make you a werewolf.

Aela offers a great support with the ranged attacks, as well as in a melee combat due to the decent skill with one-handed weapons. Her max level is 50, but the sneak skill can reach up to 97, turning her into an efficient stealthy archer. And while having her around, you can get the on-the-go archery training.

6. Mjoll the Lioness

A versatile companion, who handles both one-handed and two-handed weapons, and can even use staves. She has high health and attack, and lots of space in the inventory.

Mjoll is a tank character with level cap 40, who can effectively distract enemies, giving Dragonborn some room for action. Give her some nice two-handed sword and a good heavy armor, and she will take on everyone in the vicinity.

She goes straight into the battle, taking all the damage for you; give her good enchanted weapons and armor, and she becomes unstoppable. You can get Mjoll as a follower at the level 14 or 16.

Sneak

She will fill your ears with interesting stories, and can become one of the best wives in Skyrim as well.

5. J'zargo

He is one of the two khajiit's in Skyrim, and being a mage, he's very strong in destruction. You can give him some heavy armor, and he'll become one of the strongest followers in the game – especially useful if you stuck on a quest.

Marry
  • A flat horizontal line means you are completely hidden.
  • A slightly open eye means an enemy thinks a target may be near.
  • A half-open eye means the enemy is actively searching for you.
  • An open eye means the enemy knows where you are or can see you.

'DETECTED' will flash under the reticle if an enemy has spotted you and is moving to attack you, while the word 'HIDDEN' flashes once all enemies that had previously been alerted are no longer aware of your presence.

Remaining Undetected[edit]

Remaining undetected is useful for getting into position to initiate a sneak attack or to commit a crime unwitnessed. You have a 'detection value'; how this is used is very involved - there's an entire system of Stealth Points, like hit points but for stealth - but you can think of it as how easy you are to detect: higher is easier.

Detection Value = fSneakBaseValue + (Sound factor * Distance attenuation ) + (Visual factor * Distance attenuation) + (Noticer skill factor * Distance attenuation) + (Noticer skill factor - Sneaker skill factor)

Replacing with the constants used in the unmodded game:

  • fSneakBaseValue = -15
  • Distance Attenuation = ((fSneakMaxDistance - distance) / fSneakMaxDistance)fSneakDistanceAttenuationExponent
    • fSneakMaxDistance = 2500
    • fSneakDistanceAttenuationExponent = 2
      • Distance Attenuation = ((2500 - distance)/2500)2
      • Distance Attenuation = (1 - distance/2500)2

Skyrim Best Sneak Follower Kit

Detection Value = -15 + (Sound factor + Visual factor + Noticer skill factor) * (1 - distance/2500)2 + (Noticer skill factor - Sneaker Skill factor)

As you can see, the Sneak skill - and hence its Stealth perks - does not reduce your sound factor or visual factor; it reduces the Noticer's skill factor.

Your Sneak skill level determines your base chance of remaining undetected, though this chance is significantly modified by a number of other factors, potentially to the point of making you completely undetectable:

  • The Stealth perk and several other perks on the Sneak skill tree.
  • Factors influencing visibility:
    • Line of Sight: All seeing creatures and NPCs have a defined cone of vision; if you fall within it, you are more likely to be detected.
    • Light: you are more visible in brighter light; this modifier carries significant effects across the entire range of light levels.
      • The glow of light over your hands when you have a spell equipped makes you easier to detect, but the aura given from enchantments does not.
    • Invisibility: being invisible is obviously a powerful aid to sneaking, but does not influence enemies' ability to hear you.
  • Noise Level. Factors influencing the amount of noise you make are:
    • Movement Speed: running is noisier than walking. Moving very slowly generally makes little noise. Extra noise from running is negated by the Silence perk.
    • Armor: moving in armor makes more noise; the combined weight of all equipped armor is correlated with its volume.
    • Muffle: A magical effect that reduces or eliminates noise.
    • Spells: casting a spell makes noise unless you have the Quiet Casting perk. Summon spells and most dragon shouts are particularly loud.
    • Weapons: swinging a weapon larger than a dagger makes noise.
      • The noise you hear when you unsheathe a weapon is not heard by enemies.
  • Previous detection: An enemy that was previously alerted to your presence (even if your reticle indicated only a slightly open eye) will remember this, and is more likely to spot you again compared to an enemy who had not yet been alerted to your presence.

Sound Factor[edit]

This is fSneakSoundsMult * (Movement + Action) = (Movement + Action), as fSneakSoundsMult is 1 in the unmodded game. If the Sneaker does not have line-of-sight (LoS) to the Noticer, this is then multiplied by fSneakSoundLosMult, which is 0.3:

Sound Factor = (Movement + Action)*(1 if Sneaker has LoS to Noticer, 0.3 if not)

  • Movement:
    • (fSneakEquippedWeightBase + fSneakEquippedWeightMult * armor weight)*(fSneakRunningMult if running)
    • fSneakEquippedWeightBase = 12 (everyone counts as wearing 12 weight before actually equipping anything)
    • fSneakEquippedWeightMult = 0.5
    • fSneakRunningMult = 2 (you are twice as easy to hear while running)
      • Movement = (12 + (armor weight)/2)*(2 if Running)*Muffle
      • This value is simply set to 0 when not moving, and the muffle effect applies to the entire value if you have it from somewhere - for example, the Muffled Movement perk provides 50% muffle (0.5), and the Silence perk provides 100% muffle (0.0).
  • Action:
    • ActionSound * fSneakActionMult
    • fSneakActionMult = 2
    • ActionSound varies by action, but the various sounds include spells and shouts (if you don't have Quiet Casting), and attacking with (not drawing or sheathing) any weapon that is not a dagger.
      • Action = ActionSound * 2,

Total: Sound Factor = ((12 + (armor weight)/2)*(2 if Running)*Muffle + 2*ActionSound)*(1 if Sneaker has LoS to Noticer, 0.3 if not)

Sneak Attacks[edit]

You perform a sneak attack when you physically strike someone who is unaware of your presence. The amount of damage you inflict via sneak attack is generally increased by a factor that depends on the weapon type and whether you have unlocked certain perks.

Weapon TypeDamage Multiplier
(without perk)
Applicable perk(s)Damage Multiplier
(with perk)
Unarmed (fists)x2N/Ax2
Bowx2Deadly Aimx3
Two-handedx2N/Ax2
Sword/Mace/Axex3Backstabx6
Daggerx3Backstabx6
Assassin's Bladex15
  • If you equip the Shrouded Gloves, Shrouded Hand Wraps, Jester's Gloves, or Cicero's Gloves (from the Dark Brotherhood questline), the sneak attack bonus for the Backstab and Assassin's Blade perks are doubled (x12 and x30).
  • The sneak multiplier is only applied to the physical damage done by a weapon, i.e. the damage shown for the weapon in your inventory.
    • Damage increases from Smithingimprovements do benefit from the sneak attack multipliers.
    • Poison and enchantment-related damage enhancements are added to damage inflicted by power attacks, their effects are not increased by performing sneak attacks
  • Both bow and arrow damage are multiplied.
  • Dual-wielded weapons and power attacks are multiplied.
  • Lunging power attacks (hold attack while pressing forward) from sneak mode are especially powerful, although if mistimed, they can alert an enemy before the strike can land (and thus losing the bonus damage).

The very acts involved in preparing for and attacking can result enemies detecting you, and when this occurs the damage you deal will receive no sneak attack bonus. One of the reasons for this is that attacking with weapons (except daggers) itself creates noise. To minimize this, maximize all other factors that enhance your probability of remaining undetected: attack from behind, stay in the shadows, and ensure that the sneak reticle is flat (you are hidden), etc.

If a sneak attack does not kill an enemy, you will become more easily detectable, and your victim will usually start looking for you. However, if you are not immediately detected (if the sneak 'eye' is not yet fully open), you can sometimes quickly land a second successful sneak attack. Enemies who witness the attack (by sight or by sound) are also likely to be alerted to your presence, even if the victim was killed. When using a bow to perform sneak attacks on multiple enemies, position yourself such that after killing one of them you can sneakily relocate behind nearby cover. If you are not detected or become detected but hidden again, you may be able to continue with another sneak attack.

Followers[edit]

NPC followers will automatically enter sneak mode whenever you do. However, you may be better off having any follower wait out of range of enemies' sight and hearing: You will be stealthier and in greater control operating solo as a stealth style fighter. Followers' chances of being detected are calculated separately from yours, based on their sneak skill and armor. Even followers who have relatively better sneak skill levels are generally more likely than you to be detected.

Further, if detected, followers are very likely to storm in and attack, reducing your tactical control over a situation.

If you are sneaking with a follower at night, ensure that they are not carrying any torches, as they will reliably equip and light them while sneaking, obviously a poor idea in general.

Dogs bark, making them very poor followers if you wish to be sneaky.

There are many quests which give you temporary followers who—unlike regular followers—make your status 'visible' (open eye) if they can see you, which may ruin your sneak attack bonus against enemies. Also, activating them while sneaking will attempt a pickpocket rather than start a conversation. Finally, they may make nervous comments if you are sneaking near them, e.g. 'I thought I heard something', as if they were hostile NPCs.

Skill Increases[edit]

Character Creation[edit]

The following races have an initial skill bonus to Sneak:

  • +10 bonus: Khajiit
  • +5 bonus: Argonian, Bosmer, Dunmer

Trainers[edit]

Skyrim Best Sneak Follower

  • Khayla with the Khajiit Caravans (Common)
  • Garvey in Markarth (Expert)
  • Delvin Mallory of the Thieves Guild in Riften (Master)

Skill Books[edit]

Free Skill Boosts[edit]

  • +1 Sneak reward from Stands-In-Shallows (Windhelm) for completing the quest Some Light Theft
  • +1 Sneak reward from Noster Eagle-Eye (Solitude) for completing the quest Dungeon Delving (Caves).
  • +1 Sneak reward (as well as +1 to all other stealth skills) from Inge Six Fingers (Bards College) for completing the quest Finn's Lute.
  • +5 Sneak reward (as well as +5 to all other stealth skills) by selecting 'The Path of Shadow' from the Oghma Infinium after completing the quest Discerning the Transmundane.

Gaining Skill XP[edit]

  • Successful sneak attacks give the biggest skill increases. Melee sneak attacks give 12x as much as ranged sneak attacks. The amount is flat per sneak attack and does not depend on the damage done.
  • Releasing the Calm spell in your left hand immediatly after a sneak attack with your right hand will enable you to to gain XP quickly. Using a low damage weapon or a punch will preserve the target's health. Trolls are good targets due to their health regeneration. Otherwise you need to heal the target with a spell or wait until they have regained their health.
  • If dual-wielding, a sneak power attack can potentially provide up to three times as much experience, since each of its three strikes counts as a separate stealth attack. This assumes all three attacks land, while remaining undetected, and that the target isn't killed by the first or second blow. Thus it only applies to more powerful targets.
  • Good 'dummies' for training with sneak attacks include: Balgruuf the Greater (After you return the Dragonstone, but before you head to Western Watchtower), Shadowmere, Hadvar/Ralof during Unbound, conjured creatures, especially Dremora Lords as they always appear facing away from you and won't turn around without extended provocation, and the Greybeards while praying. Sleeping enemies are also easy to sneak up on and backstab.
  • Simply being in stealth mode around any NPC increases the Sneak skill very slowly. It is somewhat faster when the NPC is hostile or owns items nearby (e.g., shopkeepers), however. The sickly soldier in the Temple of Kynareth in Whiterun is an easy target as he does not move. A dead thrall can be effective as well. The experience gain is proportional to the number of NPCs nearby. The outside environs of the Goldenglow Estate offer an excellent opportunity to increase stealth. As many as 9 NPCs, all actively hostile, are in the same area. Cautiously creeping back and forth can raise sneak a level every few minutes.

Notes[edit]

  • Some Oblivion-Skyrim differences in terms of the sneak skill:
    • Pickpocket has been split into a separate skill from Sneak.
    • In Skyrim, unlike Oblivion, your Sneak skill can increase even if you are stationary. If the enemy is aware of you (eye partially open) you will level up the skill faster when they lose track of you (hidden).
    • A simple way to train the Sneak skill is to autorun/walk against the cave wall near the sleeping bear in the tutorial. In this way you can train your sneak skill to any level to the maximum 100 while away from your keyboard. (You can use a rubber band for consoles)
  • Your weapons are swung slower when in sneak mode. Be sure to stand back up after being detected, as remaining in sneak mode by that point is only a liability.
  • It appears that obtaining the Block perk Block Runner allows you to move at normal speed while sneaking and blocking. It is not clear whether this was intended in development.
    • Similarly, rapidly switching spells on your hotkeys (1-8) increases your movement speed while sneaking.
  • The level 100 Sneak perk turns the user invisible for a short moment upon activation. It will override and terminate any ongoing invisibility effects, such as the Shadowcloak of Nocturnal ability, making the user visible almost immediately after sneaking. However, it won't cancel the Illusion Invisibility spell. Since it turns you invisible for a fraction of a second, it's actually possible to crouch in front of an enemy who's already seen you and land a sneak attack.
  • The Silent Roll ability can be useful for more than just stealth. In some cases it's possible to use the roll to go up slopes that are difficult or impossible to climb other ways. (Horses can climb steeper slopes, but where you can't have or don't want one, it's a viable alternative.)
  • It is possible to carry out multiple rolls in several ways:
    • In third-person view, it simply works correctly.
    • In first-person view, both hands need to have a weapon or shield in them, including two-handed weapons and bows.
    • Failing that, i.e. if you have a spell in your left hand, if you equip your weapon after a complete roll it will cause you to roll again. Sheathing your weapon after the next complete roll will cause you to roll again.
  • It is possible to gain Sneak skill experience very easily by sneak attacking people and creatures who will not immediately become hostile. Note, however, that many of these people will become hostile if you attempt to pickpocket them at the same time and fail. Good targets include, but are not limited to:
    • Any of the Greybeards during their teaching of the Unrelenting Force. They will not become hostile, and also have a large quantity of health.
    • Either Hadvar or Ralof during the opening quest Unbound.
    • Ancano at the College of Winterhold, prior to completing Revealing the Unseen, as he will be standing alone in front of the Eye of Magnus and will not become hostile. Note that if you attempt to pickpocket Ancano and fail, he will likely become hostile.
    • Followers, who can be told to wait before sneak attacking them. Outside of combat, their health regenerates very quickly and they will not become hostile as long as they are your follower but they will leave your service if you attack too many times in succession. Wait for them to finish telling you off before performing another sneak attack.
    • Using conjuration spells. This is especially effective when using Raise Zombie on a strong, dead NPC. Note that, like followers, these will become hostile with enough attacks in quick succession.
    • Additionally, using this method with one handed weapons and Healing Hands, both One-handed and Restoration can be leveled up simultaneously by constantly healing the target while striking them whenever they become unaware of your presence.
  • Guards will comment negatively if you have a high sneak skill and say, 'Hands to yourself, sneak thief.'
  • It is possible to roll before the perk is unlocked. Simply jump (while moving forward) and as you are falling press and hold the sprint button.
  • Pacify effects like the Calm spell, if successful, will allow you to sneak again after you've been detected.

Bugs[edit]

  • When you are sneaking, if you sheathe or unsheathe your weapons and tap the sprint button at the right time, you will perform the Sneak roll ability that you get with the Sneak perk at level 50. The number of times you roll may depend on what spells or weapons you have equipped.
    • This can also be done by activating something which triggers third-person mode (e.g. Ore Vein, Grindstone) while in Sneak mode. When the player returns to first-person mode, they will be able to perform the forward roll despite the reticle indicating they are not in Sneak mode. This glitch is fixed by switching back to Sneak mode or third-person view.
    • This can happen when jumping while stealthed, then holding down the sprint key and forward movement key when landing; you will execute a single combat-roll upon landing.
  • If you have the stealth roll perk and are in first person, exiting sneak mode half way through the roll will cause you to roll until you run out of stamina or fall off of something.
  • The Shadow Warrior perk effect can be absorbed, and thus doesn't function reliably if you have Spell Absorption (e.g. with The Atronach Stone ability, Shadow Warrior would only work about half the time).
    • This bug is fixed by version 1.2.1 of the Unofficial Skyrim Patch.
  • You can get stuck in Sneak position. If this happens, it can be fixed by doing anything that forces you out of sneak mode, such as sitting in a chair, swimming, or changing shape.
  • While sneaking, if a new area is loaded, the sneaking reticle will be accompanied by the normal 'compass rose' reticle. This is fixed by exiting sneak mode.
    • This also occurs when activating any crafting apparatus (Forge, Alchemy Table, Arcane Enchanter, Cooking Pot) while sneaking. Upon exiting, in first-person mode your character's view will be lower as if sneaking, and you will move slower. However, no sneaking reticle appears and you cannot Pickpocket (even without the perk, it is possible to do the silent roll; however, it is quite awkward and doesn't always work). In third-person mode you will be standing and can sprint. This is fixed the same way as above.
  • Unsneaking during a roll allows the player to input more roll commands during the roll, each one restarting the roll animation.
  • Muffled Movement provides full movement noise reduction instead of 50% if, at the moment you take the perk, you have Kindred Mage and are not a vampire. This lasts until Muffled Movement is removed.
    Mod Notes: This is caused by magic effect PerkMuffleConstantSelf having Magic Skill set to Illusion, which, in conjunction with the player being a non-undead NPC, allows perk KindredMage to apply its +10 bonus to the initial 0.5 magnitude specified in spell PerkMuffledMovement.
    • This bug is fixed by version 2.1.3 of the Unofficial Skyrim Patch. (details)
  • Muffled Movement's magnitude of movement noise reduction is scaled by any Fortify Illusion alchemy effect on you at the moment you take the perk. The new magnitude lasts until Muffled Movement is removed.
    Mod Notes: This is caused by magic effect PerkMuffleConstantSelf having Magic Skill set to Illusion, which allows perk AlchemySkillBoosts to apply the IllusionPowerMod bonus to spell PerkMuffledMovement.
    • This bug is fixed by version 2.1.3 of the Unofficial Skyrim Patch. (details)
Combat
Archery •Block •Heavy Armor •One-handed •Smithing •Two-handed
Magic
Alteration •Conjuration •Destruction •Enchanting •Illusion •Restoration
Stealth
Alchemy •Light Armor •Lockpicking •Pickpocket •SneakSpeech
Retrieved from 'https://en.uesp.net/w/index.php?title=Skyrim:Sneak&oldid=2194632'

Generally speaking, Cicero, Frea, Mjoll and Serana are the essential followers with good stats to offer, but Frea and Serana will require DLC. But ultimately, the choice of the best companion will depend on your play style, and your personal preferences, of course.

Top 10 Best Followers in Skyrim

10. Celann

He is Breton with magic resistance; a great warrior-type companion with indefinite leveling and armor perks, who does 1.5 extra damage, and liberally uses high quality bows. By the way, there is the Bound Bow Guide for you.

9. Inigo

Inigo is a fully voiced khajiit follower with a fun but short quest. He talks about the places you visit, nicely blends into the vanilla game, has great voice acting, and is very customizable. But you can get him only through a mod.

8. Ralis Sedarys

A miner from Ahzidal's quest, who has the most destructive melee abilities in the game.

He dual wields anything you give him, has dual flurry (for fast attack) and Extra damage 2 perks, which doubles his overall damage.

He has some magic perks but no spells, but they say he can use the two spells from Ahzidal's ring when equipped. By the way, this ring is quite useful, because with it you can bring the Ignite spell up to 13000 damage! Find out more in the post about the best destruction spells in Skyrim.

7. Aela the Huntress

She is strong and good looking, a well-balanced character, who can give you her blood to make you a werewolf.

Aela offers a great support with the ranged attacks, as well as in a melee combat due to the decent skill with one-handed weapons. Her max level is 50, but the sneak skill can reach up to 97, turning her into an efficient stealthy archer. And while having her around, you can get the on-the-go archery training.

6. Mjoll the Lioness

A versatile companion, who handles both one-handed and two-handed weapons, and can even use staves. She has high health and attack, and lots of space in the inventory.

Mjoll is a tank character with level cap 40, who can effectively distract enemies, giving Dragonborn some room for action. Give her some nice two-handed sword and a good heavy armor, and she will take on everyone in the vicinity.

She goes straight into the battle, taking all the damage for you; give her good enchanted weapons and armor, and she becomes unstoppable. You can get Mjoll as a follower at the level 14 or 16.

She will fill your ears with interesting stories, and can become one of the best wives in Skyrim as well.

5. J'zargo

He is one of the two khajiit's in Skyrim, and being a mage, he's very strong in destruction. You can give him some heavy armor, and he'll become one of the strongest followers in the game – especially useful if you stuck on a quest.

Some people do not recommend taking him due to the lowest spell levels among all the mage followers. Yet, there is a workaround: just give him very high staffs, and he will make double fireball blasters; another benefit from it is that he will keep the distance in a battle, without rushing into the front line.

His One-Handed and Heavy Armor skills max out around level 50, turning him into a strong battle mage.

4. Teldryn Sero

He is one of the best spellsword-type characters, and is highly skilled in destruction, light armor and one-handed weapon (where he has a few ranks of Armsman, so his one-handed damage is much greater than most).

He can cast firebolt from afar and can conjure a flame atronarch to aid in the battle (actually it is the first thing he does in the combat). When the enemies get closer, he whacks them with an ebony sword. He keeps his distance, stays out of your way, and has level cap 60.

It's interesting that his chitin armor, as he says, was especially made for him by Grendis Rolovo, one of the best armor smiths in Morrowind.

You can hire him for 500 gold at The Retching Netch, in Raven Rock.

3. Cicero

He is an assassin with level cap 50, and his best skills are stabbing and sneaking, so he won't set off every trap on your way.

Crimson girls chikan shihai gif. To get him as a follower, you need to join the Dark Brotherhood and complete their whole questline.

By the way, Dark Brotherhood Initiates have the same stats as Cicero, and can level up indefinitely, but they don't shoot arrows.

2. Frea

She cast restoration and alteration spells, wears heavy armor, won't trigger the traps on her way, and has no level cap. She is rare dual wielder, but lacks the useful ranged attack skills, such as archery or destruction.

So, Frea is almost the best follower in Skyrim, with the exception of the fact, that you need the Dragonborn DLC for her. And until you complete the Dragonborn main quest, she won't be able to become your permanent follower, which means you will get her only when you reach level 20 or so (this is where you can realistically finish the main quest).

Well, actually, you can finish the first two quests in the main quest line (Dragonborn and Temple of Miraak), and before proceeding to the Path of Knowledge (which is the next quest), talk to her, pass a speech check, and this way you can get her as a follower. Then you can return to the main quest (if you want to).

Note: when you make Frea follow you before completing the Dragonborn quest, she may leave you after Nchardak – this is a bug in the game, and to avoid this, you need to dismiss her at the end of Nchardak, but before you read the Black Book. Then, once you come back from Apocrypha, take her again.

Another point to mention is that Frea does not want to change her default amulet for most amulets you give her.

1. Serana

Her level cap is 50, and she's good at sneak, conjuration and destruction. She constantly learns new spells, has a good starting gear, deals with the enemies from a distance, and can bring to life the last one she just killed. She is probably the best mage-type follower, and being essential, cannot be killed.

The problem is that she doesn't put much thought into what she resurrects, so expect some useless ally in fighting your dragon.

The interesting thing is that Serana is the only character in Skyrim, who uses all the animation activators: she prays with the priests, mines in the mines, smiths at the forges, etc, which is quite cool and fun. You can achieve the same for other followers using the AFT mod (Amazing Follower Tweaks).

She can bite you turning into a vampire lord; and make your arrows stronger, if you play as an archer.

You will find Serana in the Fort Dawnguard, but the Dawnguard DLC is required. And be aware that she will probably start leaving too many ash piles behind, in case you prefer to keep your Skyrim clean. 🙂

Some Tips

The followers with no level cap are Frea, J'zargo, Celann, Ingjard and Durak, so they will have the same level you are. J'zargo is the only companion with no level cap you can have without installing any DLC, but since he is not an essential character, he can die during a battle.

If you play on PC, and lost your follower, use this console command to retrieve him or her: prid 0001C1A2 moveto player (Use the character's RefID in it, not BaseID). But just in case, keep in mind that it may sometimes remove everything you made him carry from his inventory.

Well, of course, this list of Skyrim best followers is not all inclusive, and there are other good characters you are encouraged to try; but if you are just starting out and want someone reliable, this list is to help you.

Best Armor Enchantments for Followers in Skyrim

Do enchantments work on followers?

At 26t unlock my phone website customer service. Before you even think about enchanting the follower's armor, please, check this list of the enchantment effects that work on followers.

Now, this simple solution is probably Fortify Health and Resist Magic. If you have a mage follower, Magicka Regeneration can be handy, and Fortify Stamina as well. Fortify Health Regeneration only works during recovery phase, when your companion is out of combat.

Muffled can be also good if you want your follower to be less detectable.

If you have dual enchanting, you can do this:

Head armor: you can use Magicka Regen, or give your companion some nice protection with magic abilities, such as Helm of Ingol, Rahgot, Otar, Ancient Helm of the Unburned, or any other helmet that provides health or stamina regeneration, or have some kind of resistance.

Body: if your follower is of a warrior type, you can improve their armor skill, if needed, or you can invest in health or stamina.

Gloves and Jewelry: normally it can be Magicka Regen or Resistance, Health or just some relevant armor skill.

Boots: you can use dual resistance here, like fire and shock, but the choice is up to you. (source)

What about carry weight?

If you ask your follower to pick up anything instead of trading, they will have almost no weight limit – you can use it to your advantage when visiting some loot heavy areas like Dwemer ruins.

Can a companion use an enchanted item?

Yes, followers can use enchanted items, and some items fit better to a particular follower. For example, for Farkus, heavy armor is better rather than light. But keep in mind the list linked to above.

Follower Weapon Enchantments

Followers can use enchanted weapons; if your follower has a weapon with soul trap, they can fill the soul gems if they have them. But the weapon itself has to be manually recharged by you.

But if you give your follower a bow, give them only one arrow, as they seem to have unlimited arrows somehow.

On reddit one user mentioned that they gave their follower Auriel's Shield and she was able to Fus Ro Bash people.

Keep in mind, that 100% cost reduction won't work on your follower.

By the way, there is an easy way to fill your soul gems: give your follower with a soul trap weapon, a stack of soul gems (more than 8), and when they kill something, your whole stack will be filled. It's best to give them a bow or a melee weapon for this purpose.

Your companions can benefit from using the enchanted weapons, for example, if you give them a sword with health absorb, it will absorb 5 points of health for them (as in the case with Aela, for example). (source)

Skyrim Best Sneak Follower Build

Related posts:





broken image